Part of Advances in Neural Information Processing Systems 8 (NIPS 1995)
Richard S. Sutton
On large problems, reinforcement learning systems must use parame(cid:173) terized function approximators such as neural networks in order to gen(cid:173) eralize between similar situations and actions. In these cases there are no strong theoretical results on the accuracy of convergence, and com(cid:173) putational results have been mixed. In particular, Boyan and Moore reported at last year's meeting a series of negative results in attempting to apply dynamic programming together with function approximation to simple control problems with continuous state spaces. In this paper, we present positive results for all the control tasks they attempted, and for one that is significantly larger. The most important differences are that we used sparse-coarse-coded function approximators (CMACs) whereas they used mostly global function approximators, and that we learned online whereas they learned offline. Boyan and Moore and others have suggested that the problems they encountered could be solved by using actual outcomes ("rollouts"), as in classical Monte Carlo methods, and as in the TD().) algorithm when). = 1. However, in our experiments this always resulted in substantially poorer perfor(cid:173) mance. We conclude that reinforcement learning can work robustly in conjunction with function approximators, and that there is little justification at present for avoiding the case of general )..
1 Reinforcement Learning and Function Approximation
Reinforcement learning is a broad class of optimal control methods based on estimating value functions from experience, simulation, or search (Barto, Bradtke &; Singh, 1995; Sutton, 1988; Watkins, 1989). Many of these methods, e.g., dynamic programming and temporal-difference learning, build their estimates in part on the basis of other
Generalization in Reinforcement Learning